Let me describe it in a fictional scenario. I hate it. They take a fraction of the casualties regular infantry take due to their hardness. Light tanks is definitely the way to go imo. Prioritise building up your industry, as France in Hearts of Iron has a pathetic number of military factories (try and get at least 30-40 by the time Hitler invades). l2ddit. Infantry and motorised divisions: 10x Infantry or. When I play as Japan, I switch over 1 of my 24 division armies to a 20w bicycle template, 7bi / 2 (mot) art. happened = { custom_trigger_tooltip = { tooltip = hoofin_it_tt owns_state = 293 owns_state = 292 owns_state = 294 owns_state = 658 owns_state. If that doesnt work, consider training mountaineer special forces or even, dare i say it, paratroopers to get around their death stacks. Large divisions use a lot of supply, tanks use fuel too, which can be reduced by 40% supply consumption and 20% fuel cost reduction with 1945 tech. Since 480 non-SF battalions are needed to get to the 24 battalion cap, every subsequent increase of 1 SF battalion will need to be accompanied by an increase of 20. 45/1. Convert one to 14/4 howitzer with engineer support artillery and howitzer. e. any idea on why i apparently dont meet the requirements? Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. 12. So Finland send some divisions to spain to protect the french borders, but spain send some divisions to protect the swedish borders, so the spanish divisions returns but blablabla. In vanilla I generally make a lot of tanks, but in this mod heavy artillery is really good. Balkanize Ethiopia with many small puppets. Edit all infantry division templates to 7-inf 14 width divisions, and all tank divisions to 18 width pure light tanks. R5: Hoofin't it achievement require to unite Arabia and have 30 camel divisions. The easiest way to get units from your puppet is to ask for them nicely. I still have no idea…Once you will be in an offensive war, you will most likely get "resistance to the occupation" which in the worst case could destroy several factories in certain states. So, I was wondering how many divisions I should generally have by 1939 as Germany. What you have to be careful of is the supply limit allowed in these territories, as they generally have low infrastructure. If you factor the distance multiplier in, if the double bonus from doctrine were fixed, deserts would still be faster than plains. In addition, do not merely drive back the enemy when you forced them to retreat. However, that means we'll never have camel divisions. You always wanna keep producing divisions as a major country. Therefore you need soft attack and breakthrough. Actually cavalry is slightly more expensive than normal infantry, so for the sake of converting it's not optimal. Right-click on the enemy province where you want your troops to land. Africa, one way to do it is to have fast divisions, and trucks. MP divisions - 2 or 4 Calvary + MP division. 4, After step 3, you shall have fake divisions. ago. ONLY SO MANY DIVISIONS CAN FIGHT IN ONE BATTLE. Try to stick to the same kind of tank and the same kind of mobile, just to keep it simple. Too high of forts will make them stop. Depends on the capabilities of the enemy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Media in category "Icons". thanks! UK is the easiest for both achievements. sum (divParams [:, 1]) Division's Org in hoi4 is just an average of all battalions orgs. you can get them by puppeting japan after japan does '"bicycle battalion" focus. If you really think you need AA then put support AA. Stick these guys wherever you are likely to see naval invasions or paratroopers. ago. But, once I learned this, it was sooo satisfying, I made Austria-Hungary, taken Czechoslovakia the diplomatic way, but it came with a price since they already were at war with German Reich. I try for twelve tank divs min, before war. I can't seem to make any progress though. I personally rarely use AA as an actual batallion in my division designs anyway. I've noticed 27 combat width divisions become veterans far, far. Don't worry. You want your tank divs to be real killers, your infantry doesn't need much to do a good enough job. A 42 Width Tank Template. Soviet Union Guide - Defense in Depth. Regardless of what kind of division you design, always make sure its width can divide 80 cleanly. I would just do 20w with your standard. The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. My basic infantry template would be 10 inf. Legend: desert = "red background with ⛭". Join. This being taken into account, the optimal width for a division would be 5, 10, 20, or 40. You could mix them with tanks in offensive divisions but the slight boost in deserts is not worth the loss of hardness or other stats from mot/mech. The achievement is definitely working because I got it this weekend as Saudi Arabia. any idea on why i apparently dont meet the requirements?Having only 1 tank battalion with solid armor and piercing is the most cost-efficient way of making your entire division stronger. 3 Army experience costs 1. However, Companies can be mixed in freely. 7 artillery per day (I think for a 7/2 division) that I came up with just by dividing the total amount of equipment by the training time to get the. 9. Mobile division. weighted to attacking you in a good defensive position. Camel divisions in HOI4? Just how OP are they?Check out the full video here: PATREON - JOI. I built a bunch of 10 width divisions with no frills to plug my line. I also will open up another two fronts as well. Only Compatible With Vanilla For Now. But it will cost you a LOT more than 2x as much. Consolidating multiple divisions into one big one. Franc guaranteed one nation, I think Yemen, but didn't have a faction. They do that either through the land or per sea. Hard attack value is checked against defense, same 4x damage if it's higher than defense. E. Hearts of Iron IV has 190 different achievements, all using the Steam achievements mechanics. Try to start a lane with at least 1 industry asap of each. If you want to push along the line (which. They are slower then Horses and are only suitable for Desert terrain while having better stats for oppressing non-core states. While relatively simple in design, they. 6 x (average of all units). Quite depends on how big the division is, I always add motorized arty to my motorized division to increase the soft attack, that would result in increased supply usage, imo the overall value out of motorized division slightly exceed that of camel's, because you want to capture as many ports in N. Max Speed. 4. 4) If you find production of support equipment to be burdensome or decide later you want 40 width divisions I have learned playing UK (I pretty much have to do this due to early industry and Army XP constraints) that converting your 5/3/1 divisions to 12/5/1 simply requires doubling your rifle and artillery production and losing about 30 points. Assign the units to an army if you haven't already. Garrison division - 5 infantry. Likewise, it takes damage and replenishes the same too. Meanwhile, I have outrageous infantry equipment, support equipment and even some truck equipment deficits. This habit also spreads to. 1. xp [XP amount] – Add a specified amount of XP to your Army, Navy, and Air forces. Function. At the cost of the changed divisions losing experience. How many attacks made each hour against the soft parts of an enemy division. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. nu [number] – Adds the specified amount of National Unity to your pool. Balkanize Ethiopia with many small puppets. It is determined by the amount of units in a division and their values. It has 3 infantry regiments, each consisting of 3 infantry battalions, one artillery regiment consisting of two artillery battalions, and several support units. • Repeatable strategy that can be used by anyone in single player. ago. 378K subscribers in the hoi4 community. This means motorized is significantly worse at attacking anti-armor divisions than a standard infantry regiment. We multiply 100 by 0. Here is an example of a basic 10 Infantry division template for defense: And a basic 7 Infantry - 2 Artilery division template for offense: Reset -> Reset the edits you've made but haven't saved. Only a few countries have either unit. Select division and then click red trashbin icon in the army view. Country A has a spearhead of 10 divisions, about to cut off some of Country B's troops. To maximize the benefit, use always divisions with 20 or 40 width. . Since it's all mountainous shit you could probably use four stripped down colonial divisions and hold most of it. 10. Also, up to five support companies can be attached to a division. ago. 11 2 2 comments [deleted] • 2 yr. It'll actually cost you a lot more IC than light tanks because of the losses. To increase the special forces cap, one must have more non-SF battalions. I think you need BftB and you can only do it as certain countries, the wiki says: "Exclusive to British Raj, France, Iraq, Italy, Oman, Saudi Arabia, Spain, the United Kingdom, and Yemen. They can concentrate their fire better, as each divisions only shoots at a single target every in game hour and a large division deals more damage than a smaller one. You only need a handful of armor divisions for breakthroughs. If the unrest causes 10% damage, it'd either be 10% to this one, or 10% each to both half divisions. We then multiply 300 by 1 and get 300 (obviously). While the Wehrmacht agrees in principle that some recruitment of suitable volunteers could be useful, the Generals. 20ws are more defensive. 3 inf + eng/art kind of gets the division over some thresholds to just not roll over an die when it actually. On a successful roll, they join the battle; on a fail, they stay in reserves. If you want to just use large Arty divisions, you need an enemy without tanks, air or sea power like China. You have a division that is 5 medium tanks and 5 infantry brigades, it has 45% hardness. Combat width is an unideal number. The AI loves to spam new division templates using this relatively cheap system. I want to try and use cavalry in my campaigns during war in the frontlines for attacking and advancing in enemy territory. If you’re careful with micromanaging and know the game, you really only need a few 40W tank divisions to breakthrough/encircle (in SP). Terrain map. 15. Cons of large divisions - Very low ORG per combat width. 004, so they would be 0. 57% of Soviet POWs captured by Germany died. Example 2: same rules as example 1 but with tank option in modern warfare so you have 12. This thread is archived. These divisions were very different so this is only one possible example which consists of the. Plane you should be good with 3-5 on each, truck and supply should be ok with 3. Each commander can effectively deal with 24 (72 when using an Area Defense Order, 30 with Skilled Staffer Divisions. 30-39widths are all terrible. You’ll be fast enough to quickly exploit any gaps in the enemy line and get encirclements. Cavalry as the class of units includes cavalry itself, camelry, motorized infantry and even mechanized infantry. ago. LOL Just imagining Germany making camel divisions and taking over the world with them! Toggle signature. I heard when you annex a country you get their division templates. When there's space open on the front line of the battle, each unit in reserves will roll each hour to see if they can fill up the open space in the battle. 11If you are still with me at this point, several perks of Italy's focus tree. Another thing you want to take into account. For mobile divisions, you want 6 motorised and 9 medium self propelled artillery (the middle small icon on the right of the medium tank tech). You have to just make sure you are producing enough support equipment to keep up with the amount of templates you are pushing out. It is designed to be used with rotation (while one division is in retreat, you bring in a new one). If you have more than 36 divisions keep logistics if not remove it. manpower [amount] – Adds a specified amount of manpower to your reserves. There is a maximum of five battalions in a regiment and five regiments in a division. I also thought of infantry divisions with integrated tanks and lots of arty to function as shock troops. 0 motorized divisions. ocean = "blue background with ~". Left-click on the province where you want your troops to leave from. Just a small, cheap inf divisions with maybe one line arty. the closest thing youre gonna get is to download the toolpack mod and make generic divs that start as veterans. A 30 Width Tank Template. If you got an infantry and cavalry expert in High Command go for 6 CAV and 4 INF divisions then get a General with the infantry and cavalry trait and you get like +50% on attack and defense up to +100% with a good General (like 7 attack and 7 Defence). Stellaris Technology IDs. Any spearhead order breakthroughs will get bogged down when they go in between supply hubs. Casualties increased by half a million, so they count as killed. • 28 days ago. 15 tanks 5 motorized or 12 tanks, 5 motorized, 2 motorized artillery/SPGs are generally considered the best 40w tank divisions. g war with the USSR because you have to fight a lot of troops and conquer a lot of land so your infantry will use a lot of equipment. Hearts of Iron IV propeties button is highlighted After opening up the propeties window, click "Set Launch Options":Camels and medium Tanks. Showing 1 - 1 of 1 comments. btn. Either way with Naval Invasion on walking to Paris France was also gone. I know, i know, just use 15 -5 armoured tank on multiple angle to plow through enemy even through mountain. #1. These smaller divisions are best used to guard territory, protecting key ports and coastlines from naval invasion. Thank you! You can duplicate a template allowing you to. Breakthrough with heavy artillery, and exploit the gaps with motorized. C. If you do, Then, you need to make a new division template. Motorized are usually gonna be your fastest divisions, if that’s what youre concerned with switch over your normal infs to them. Convert all other divisions to the infantry template and leave them. While this is acceptable in single player if you're moderately good at the game, it's far too much wasted time in MP games. r/hoi4 • 3 yr. The flank divisions forced the defender to deploy divisions into unsupplied periphery areas. Just search on Google "hoi4 tank templates" or something like that and you will find lots of. The first us combat width. I recommend 48 40 width mediums even if you need to cut the budget on air. Only they can get them in vanilla. Train at least 20 infantry divisions and set their priority to the highest so that we can rush the focuses to puppet the Balkans. Showing 1 - 5 of 5 comments. These are ust suggestions of course. Only reliable way of getting veteran troops in my experience is Defense. It is rich in both natural and human resources and has decent technology. It's an event you get when the soviets and an allied power are each occupying at least one German state. theres a focus on the ottomans side i forget the name but its on the way leftCamelry divisions/ bike units. Select to Train that division and then Shift + Click on the Add Unit. The Egyptians will not get through. 3. Who gets camel divisions? I annexed Turkey, then I released them as a puppet thinking that they got them. If you see a unit just hover with the mouse above it and it should show you the approximate composition, like 6-8 infantry battalions, 1-2 AA and 1 AT. Hearts of Iron IV > General Discussions > Topic Details. Find below our table of unit names to unit codes conversions for use with console commands in Hearts of Iron IV. ago. Okay so, you can recruit SS divisions only when you've occupied Netherlands, or France, or Scotland, or Denmark, or Norway and also (Im not sure about this one) complete the Establish Reichskommisariaats focus. We’ll get there pretty quickly at this rate. New comments cannot be posted and votes cannot be cast. 1stWarlord • 3 mo. Sorry for jumping in, I just started playing the game, and I got the option to disband them, but I was wondering what is the benefit of it? I just left them guard Ethiopia while I moved the rest of my troops back to Europe. I literally have a spreadsheet open right now that tells me that 1 Infantry division requires 7. HoI4 loses this distinction. Attacking Units: Combat width 27, 30, 40-45. Mobile units move fast in desert territories, and are good choices. 2. I did it in non-historical AI and hoped that Britain would decolonise, and I lucked out on the first attempt. In every other category the pure infantry division is better. You know, because the divisions dont know how best to utilise this additional artillery battery they. KxS_07. Try this: 9 motorised infantry, 3 artillery. Other than that they have the same stats. Losing a couple of weeks of data is not the end of the world. ago. 10 and get 10. In conjunction slam 8 40width tank divisions with cas into the tile just in land using the divisions you just to open the combat width to get as many of your tanks in the battle as possible. slightly over 100% reliability]). The player may not change the division template if it will result in the special forces being exceeded. This thread is archived. 1. Arabia is one of the hardest formable, probably. 1 division loaded full of AT may not attack tank divisions and it will have low HP. open. 18-20 divisions is a good amount, and make sure your desert fox general leads this army. Consolidate the British Isles, conquer Ireland, and complete the Unite the Anglosphere focus. Showing 1 - 3 of 3 comments. They came in with Waking the Tiger, and I think they're limited to Japan. Every neighboring division will join the attack as a support, which means they won't move into the province but they will attack. My preferred defensive division is 9/0 or 10/0 (18w/20w) with the previously mentioned support companies. 365K subscribers in the hoi4 community. The whole idea of combat is that only a certain amount of divisions can engage at once, as measured by combat width. If you are fighting a lot in mountains and/or have mountaineers, you can make a template with a combat width of 25. I tried that but it doesn't work. The AI will not take the decision. . Description. Do not use them. Hi, let me introduce myself! I composed the music for the Battle for the Bosphorus pack. Go on recruitment tab (The one with a tank on display. 0kph heavy tanks BN and enough armored cars to really work that +15% desert movement speed. Tanks are especially good in Kaiserreich because 1, a lot more people have to deal with depression mechanics, delaying research; 2, limit on divisions means AI spams infantry leaving no place for its tanks. Here is the resulting function: def fitness_func (solution, solution_idx): divParams = np. • 3 yr. This is where the whole "10 v 1" thing comes into play. You need Army Experience to change your template. Infantry leader and Calvary leader both add bonuses. P. . But we can omit dividing it by 25 simply because it won't affect which. Chicago and Washington have fallen. The other issue with a 5 cav 1 MP division is that in a lot of situations it'll be overkill. When Bannerlord comes out, they'll use the Camel model Taleworlds made for this. Armored Cars are not worth using. However I made the mistake of converting ALL my infantry divisions to this setup lmao. Garrison template. I didnt invade arabia with them I left them in the UK and used my regular army. Added together our motorized division takes 310 attacks per hour instead of 300, which it would take if it had 0% hardness. There are many ways to get army experience, and one of the ways to get army experience is to endlessly train your army. Penal patalions are locked divisions from a ussr focus. More defense is literally useless. You do not need to form Arabia. Our new division has 5 infantry and 5 tanks, for a total of 135 HP with 7500 manpower and 3250 IC. Hoofin’ It achievement. Wehrmacht division leading up to the war, up to the invasion of Poland, were considerably bigger, had organic artillery regiments. For it to be true, all Battalions must be Paratroopers. Support divisions do not count. Got the. 4 but the division is capped at 13. This thread is archived. Certain mods attempt to correct this by various methods. Hearts of Iron 4 Unit Cheat Code List. 14 kph. This is fine and dandy for divisions you want to have a lot of, but marines and amphibious vehicles are special forces so you want to maximize the bang for the buck. Some modifiers can help further, but with some research in the GBP doctrine all should go well. 2! Then the modifiers get applied on the field again and you get the sweet 45% buff again. This thread is archived. By: Legendarymarvin. You get events to release 4 puppets and can raise colloboration or release for the others. Or the ability to catch and encircle enemy divisions? In the former, you should pick a path that is all plains or desert, if the latter, then it doesn't matter. There is. 353. You can see the combat width in the bottom middle. 1 IC/HP, which is a drastically improved ratio compared to pure tanks, and is basically the reason why infantry types are a core component of any division. And because they don't take a lot of casualties, they are very easy to maintain. You want combat width to equal 40 (preferred) or 20 (if you. The Egyptians will not get through. I played as fascist UK. Add on engineers as support. Put on low equipment priority. r/hoi4. For supports, take artillery and potentially maintenance, engineer, logistics, or AA. 10 and get 10. sum (divParams [:, 2])*np. 3 yr. Currently, creating a blank division template is free, duplicating a template is free, and adding/subtracting new battalions costs 5 xp (10 for support companies, 25 for new battalion types). Yemen was the last country to fall and once it did I got the achievement. The DLCs used in this video are Together for victory, Man the Guns, Death or Dishonor, Waking the Tiger and La Resistance. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. If you set it to a field marshal order the divisions will spread evenly among the armies in the army group. Cavalry is faster than Camelry and has minisculely better defense and breakthrough while Camelry has more HP, slightly less supply use and terrain boosts at the cost of being more expensive. BTW you should say in your post what division attachments to use. r/hoi4. bigcxnt • 2 yr. This is a relatively new feature and Hoi4 doesn't have it yet (and will never get it), while Stellaris was the first. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Nop, it happens when you have many puppets. png 25 × 22; 1 KB. Or you could just hover over the manpower icon at the top. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. - The elite/reserve designation are very useful in order of getting equipment. KILL DIVISIONS. 2. With the heavy amount of soft attack, you can catch other players off guard, especially if you can roll with this early in the game. However, upon releasing them I scrolled through all their division templates and couldn't find any. You could form a division with them and make a fall back line. Average strength is 3%. You should already have camels unlocked as Britain from the beginning. - Darkrenown No, cats were invented in 1902 by Satan, but we included them for gameplay reasons. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Let Belgrade pact defeat bulgaria and give Thrace to you for free. Allocate a general to the Army group. I wound up with forty Elite-tier camel/engineer divisions, all in the same. Tanks are good against tanks. Davidchen2918. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. They are very expensive to produce compared to infantry and artillery. 380K subscribers in the hoi4 community. Is 287 divisions too small? My territory is so huge I can't produce nearly enough garrison divisions but MPs take a long time to train. If the division were half as big, as a garrison it'd just peel twice as many. Planning was very easy: just play as a country with Great BattePlan doctrine, such as France or the UK. They're considered a mobile battalion. Dutch or Japan after they do a focus. By using these templates you will be dominate on the battlefield in Hearts of Iron IV. Here is a manual way to limit AI divisions without sacrificing challenge or use mods. Or 12-6 inf/art with engineers - Heavy Infantry. 1. The mix should be between about half and half and 2/3 to 1/3, with more tanks than mobile. This is not concerning.